While Exalted 3E has become the most funded RPG kick starter ever, its path has not been without some rocky points– most notably some very ill-timed and unpleasant criticism over the inclusion of Abyssal charms that may bring up questions of sexual coercion (we should note that the claim’s that the charms were outright “rape” charms were incorrect), while some may feel that they are inappropriate, they were not simply “rape” charms. View full article »
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The Land is vast—deep jungles and great rivers, with ancient cities and terrible beasts.
And the land is a mystery—even those who have ventured there often don’t come back, or come back with confusing stories. There are individuals who wield strange powers of the mind and masters of a sorcery unlike any other. There are cities in the trees and merpeople dancing through the lakes and rivers. There are noble kings and savage cults that sacrifice the helpless to dark gods.
But there are no forges. No alloyed metal. The Land has an innate hatred of such things. Metals, save for metals still in their elemental form, or the rare results of meteors falling to the land, rust and decay in hours and days. Enchanted metal can survive…but an army marching into the Land would find itself defenseless in hours.
And that makes the Land…different. Without metal, the people have had to find other routes to power. Without the forge and other tools, a wand or psicrown is not simply powerful item; it is a treasure beyond price. An enchanted sword can be used to carve out a kingdom…unless the wielder is slain through treachery.
And those who can manipulate the powers of the mind or of sorcery are far, far more important than they are anywhere else—and very few individuals can carry the day based on their arsenals.
However, the Land also has treasures. There are trees that provide fruit that can cure the worst illness, vines that act as living pumps, creatures that were transformed by the Genesis Lords of the Fallen Kingdom to serve as warriors or slaves. Some of these treasures would be worth a king’s ransom—if only they could be obtained.
But there may be more dangerous secrets within the Land…for some of the ruins indicate that there was once a great civilization within it, a civilization that now lies forgotten underneath a green shroud. In fact, some wonder if too much exploration might disturb whatever it was that first created the Land, and stir it to new and terrible action.
Dreamscarred Press has done a lot of very good work on psionics, in fact making them far more effective and flavorful for pathfinder than psionics ever were in 3E or 3.5. Part of that, has been the addition of psionic archetypes to the various non-psionic classes.
However, to date, the magus has not received this treatment, which seems odd when one considers how well the magus would fit with a psychic warrior. Part of it may be the fact that in some respects the magus may seem to be taking the place of the psychic warrior, but then the magus arcana remain very unusual.
So, the first questoin to ask is: would it be better to add the arcana powers to a psychic warrior or psychic powers to a magus? We’ll talk about that in a bit.
A sidebar from a work in progress:
Sidebar: Face Trees
Some trees have…faces on them. They’re just close enough to human faces to be disturbing, just normal enough that some will point out that the faces look like perfectly normal patterns one finds elsewhere.
Except “elsewhere” does not have entire groves of these trees.
At night, some of their eyes and mouths start to glow…from the phosphorescent moss that collects in them. Of course.
The wind makes curious moaning sounds as it whips through them, almost like they’re pleading—or warning…
Third party fan work will no longer be appearing here– it runs the risk of making it unclear whether i’m using my own IP or some one else, and is unfair to the actual IP holder.
2600-2750 Tensions Clashes and the Colony war.
But the Colonies were about to find that their road was not without bumps:
While the rate of population increase had dropped from the incredible 4 percent of the early years, it was still quite high, ranging from 1.2 to 1.4 percent. Small numbers—until one realizes that by 2640, New Rio had over 650 million inhabitants. Now, the best parts of the world were no longer an issue—it was the decent parts of the world, and a culture which had been based on the idea that land was cheap and available, found that it was nothing of the sort. The successful corporations, such as MaxTech, rubbed their hands together as they constructed new transports—the visions of new colony worlds, and the fortunes they would create, made them eager.